GimKit

GimKit is an educational game inside of a game created by a high school student and his friends. GimKit keeps students engaged and excited. There is GimKit Live and GimKit Ink. GimKit Live is the educational game that can be catered and altered for students of all ages. There are several pros to this education gaming tool, but there are also some cons. Some of the pros include the capability to create your own kit. I think that is similar to Kahoot. I like that you can choose the language in which you would like it presented, record yourself reading the question and choose an image that relates to the question. This is a great platform for students of all ages and abilities. Another pro to this tech opportunity is that you can also create flashcards for your students to utilize. Gim Kit also offers premade kits, teachers are able to search in the premade kits section to use. Some cons of this game are the fact that if you do not choose your answer before pressing save, your entire game will be destroyed, and you will have to start over from scratch. This can be fairly frustrating for teachers who may be creating this game on the fly. I also think a con of this game is that you cannot have images and text for the answer choices, it is one or the other. As a special educator working with beginning readers, the text with images is key. A few teachers in my building have used GimKit in their classrooms. For students who may have a short temper, or have a slower processing time, the time limit on the questions can cause frustration. I would award this game with 3 out of 5 stars. I think that this game has a lot of great features for general education students. I like the fact that it keeps students engaged, but I have also seen some students who have a hard time processing, have a major outburst because the game did not give them enough time to respond to the questions.

Comments

  1. I also had the same thoughts in terms of the cons of this game. I teach kindergarten and I would have to read all the questions and options to them. This could slow down their answer time and cause frustration and possible fits. If I taught older students I could see giving it a try.

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  2. I consider myself to be a fairly "techy" teacher, so I do find it a bit crazy that I've never actually heard of GimKit. It sounds fun enough to use in the classroom, especially for a set of students like mine, who respond really well to gamified study practices. While the pros do make this resource seem fun, the drawbacks that you outline prove to be a little concerning. It sounds like there is a lot that could go wrong when using this site, especially for students who are quick to exhibit strong emotions in the classroom. Thanks for outlining this site, Jenna! I'll be sure to try it out in my classroom to see if it is something that my students may respond well to!

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